(AnyRandomNumber)
Technique |
RepeatCount |
Time |
RelativeSpeed |
Throughput |
QuickRandom |
100 |
00:00:00.004969 |
1x |
20121.53/s |
GetRandom |
100 |
00:00:00.011075 |
2.23x |
9028.77/s |
[Random]::New().Next() |
100 |
00:00:00.034138 |
6.87x |
2929.23/s |
(Min and Max)
Technique |
RepeatCount |
Time |
RelativeSpeed |
Throughput |
[Random]::New().Next() |
100 |
00:00:00.005257 |
1x |
19021.89/s |
QuickRandom |
100 |
00:00:00.007574 |
1.44x |
13201.67/s |
GetRandom |
100 |
00:00:00.012989 |
2.47x |
7698.59/s |
(Random Byte Buffer)
Technique |
RepeatCount |
Time |
RelativeSpeed |
Throughput |
[Random]::New().Next() |
10 |
00:00:00.001102 |
1x |
9067.83/s |
QuickRandom |
10 |
00:00:00.002705 |
2.45x |
3695.63/s |
GetRandom |
10 |
00:00:00.798298 |
723.88x |
12.53/s |